Validitas E-Comic Matematika Berbasis Pemecahan Masalah pada Materi Kesebangunan

  • Aldio Rahmata Universitas Negeri Surabaya
  • Laila Tuljannah Universitas Negeri Surabaya
  • Siti Chusnul Chotimah Universitas Negeri Surabaya
  • Shofan Fiangga Universitas Negeri Surabaya
Keywords: E-Comic; Problem-solving; Validity Test


The purpose of this research is to obtain the validity of E-Comic based problem-solving in similarity material. This research is included in the development research with a quantitative approach using the ADDIE development paradigm, but just for three-stage: Analyze, Design, and Development. The instruments of data collection used the questionnaire validation and interview by experts. Based on the results of the validity test to media experts and material experts, it was concluded that the validity of mathematical e-comic based on problem-solving with similarity material reached a very valid with the average is 4,48 from a scale 1-5, so this e-comic media could be continued at the next ADDIE stage to fulfill practicality and effectiveness.


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Azizah, R., Zaenuri, & Khariisudin, I. (2020). Kemampuan Pemecahan Masalah Matematika dalam Menyelesaikan Soal Cerita Peserta didik SMA. PRISMA, Prosiding Seminar Nasional Matematika (pp. 237-246). Semarang: Jurusan Matematika FMIPA UNNES.

Kartika & Arini, T. (2020). Dampak Kecanduan Smartphone dalam Penur

How to Cite
RahmataA., TuljannahL., ChotimahS., & FianggaS. (2020). Validitas E-Comic Matematika Berbasis Pemecahan Masalah pada Materi Kesebangunan. JRPM (Jurnal Review Pembelajaran Matematika), 5(1), 53-65.