English App Developing English App Based Mobile Learning as the Innovation of English Learning Media

Authors

  • Anita Rahmah Dewi Universitas Billfath
  • Wilujeng Asih Purwani Universitas Billfath
  • I'anatul Avifah Universitas Billfath

DOI:

https://doi.org/10.15642/ijet2.2022.11.2.161-173

Keywords:

English; M-Learning; Innovation; Media; Hybrid

Abstract

Abstract. This research aims to develop learning media as the innovation English app in enhancing the process of teaching-learning English in 4.0 Era. Through this app, it can be integrated by hybrid learning model that is prepared to deal with post-pandemic era challenge. This research was conducted based on the results of needs analysis of current learning that cannot be carried out fully face-to-face, as well as needs students and educators towards effective learning media. The objectives of this research are to elaborate the process of designing and developing learning media English App based M-Learning and examine the feasibility of that media in learning process of General English Courses in University of Billfath. The research design used is Research and Development (R&D) by applying the ADDIE model with five stages: analyze phase; design; development; implementation; evaluation. In further, the result of this research points out that in analyze phase found 71,3 % college students requires specific learning media-based M-learning that can be applied in hybrid learning model. While in the process of design and development English App as has been validated by experts that describe material validation 88,5 % and media validation 89% that can be said that the product is valid and deemed to be implemented. The stage of implementation is conducted seven meeting by hybrid learning. Furthermore, in evaluation stage indicates that the product has been feasibility to be applied in English learning due to the result obtained 80,6% (valid product). Hence, Mobile English App that is developed for college students in learning English has been succeed in fostering students ‘motivation and ability in General English Course.

Downloads

Download data is not yet available.

References

Aminah, M. (2022). Developing English Learning through Android-Based Mobile Learning Method in Increasing Student Achievement In SMA 2 Subang. Jurnal Mantik. , 5 (4), 2470-2477. www.iocscience.org/ejournal/index.php/mantik/index

Cavus, N., (2016). Development of an intellegent mobile application for teaching English pronunciation. 12th International Conference on Application of Fuzzy Systems and Soft Computing, ICAFS. 365 – 369. Doi: 10.1016/j.procs.2016.09.413

Elais, M., Ghani, N.,A., Shuib., L., (2019). Development of a Mobile Game Application to Boost Students’ Motivation in Learning English Vocabulary. IIEE Access: Open Access International Journal. 6(2). 13326- 13337. DOI 10.1109/ACCESS.2019.2891504

Gall, M. D., Gall, J. P., and Borg, W. R. (2007). Educational Research: an Introduction. New York: Pearson/Allyn & Bacon.

Hadi, M.,S., Izzah, L., Maulida, M.,R., (2021). A Smartphone-Based Adaptive Learning Approach to Enhance Students’ Learning Outcomes in English Subject. Getsempena English Education Journal (GEEJ). 8(2). 342-360

Hidayat, R., Imani, A.,H.,L., Maarif, I.,B.,(2021). Designing “Vention” as Narrative Text Learning Media For Tenth¬grade High School. Salience Journal 1(2), 88-97.

Islami, P.A., Novitri, N., Syarfi, M., (2019). Increasing the Environment Feel in Learning through the Double S Application. Journal of Physics: Conference Series. doi:10.1088/1742-6596/1351/1/012111

Kurniati, E. (2018). Game on Android APP in Support the Students’ English Learning. Proceedings of the Sixth International Conference on English Language and Teaching. 84-90

Kuswanto, J., Yelmi, Y., Lastri, N., (2020). Development Learning Media Based Android for English Subjects. 2nd Bukittinggi International Conference on Education (BICED: Journal of Physics: Conference Series. doi:10.1088/1742-6596/1779/1/012020

Larson, M. B. and Lockee, B. B. (2019). Streamlined ID: A Practical Guide to Instructional Design. London: Routledge.

Martin, E. (2015). Teaching and Learning Physics with Smartphones. May. https://doi.org/10.4018/JCIT.2015010103

Novia, Y., Rozimela, Y., Zaim, M. (2021). Developing E-Modul Based Mobile Learning as an Interactive Media. Proceeding of 1 st International Conference on Research And DeveIopment. 132-142. DOI : https://doi.org/10.47841/icorad.v1i1.19

Nusi, M., & Eqbali, M.,H.,(2021) 50 Languages: A Mobile Language Learning Application. Teaching English with Technology journal, 18(1), 93-104, http://www.tewtjournal.org

Piskurich, G. M. (2015). Rapid Instructional Design: Learning ID Fast and Right. New Jersey: Wiley.

Purwani, W.A., & Dewi, A.R.,(2021). The Development of Lesson Plan Using Blended Learning Model at The University of Billfath. Tell : Teaching of English Language and Literature Journal. 9(2), 112-120.

Wibawa & Harimurti. (2017). The Design and Implementation of An Educational Multimedia Interactive Operation System Using Lectora Inspire. Journal of Elinvo. 74-79.

Zatulifa, M., Riswani., Fitriawan, H., (2018). Application Based Android As A Development Of English Learning Media. Journal of Research & Method in Education (IOSR-JRME). 8(4). 66-72. DOI: 10.9790/7388-0804036672

Downloads

Published

2023-01-01

How to Cite

Rahmah Dewi, A., Asih Purwani, W. and Avifah, I. (2023) “English App Developing English App Based Mobile Learning as the Innovation of English Learning Media ”, IJET (Indonesian Journal of English Teaching), 11(2), pp. 161–173. doi: 10.15642/ijet2.2022.11.2.161-173.

Issue

Section

Articles